﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerManager : BaseManager
{
    public PlayerManager(GameFacade _facade) : base(_facade) { }

    /// <summary>
    /// 玩家数据
    /// </summary>
    private UserData userData;
    public UserData UserData
    {
        get { return userData; }
        set { userData = value; }
    }
}
